My primary reason for starting this blog was to keep a log of all the VR games and experiences I’ve tried. I was always intending to include Samsung Gear VR experiences as well as PlayStation VR although when I actually picked up my phone and looked at a few of the apps in my library I did wonder if there would be enough to write about. The Gear VR experiences tended to be short, occasionally experimental but more often than not promotional and yet there is something unintentionally weird and fascinating about even the most mundane experiences in VR.
Disney Movies VR is a perfect example of a VR oddity. This free app is mostly a collection of 360-degree trailers for Disney movies that are a few years old now (The BFG, Pete’s Dragon, Rogue One etc) although there are a couple of interesting experiences. Some of these are unintentionally creepy, like Lumière’s Dress Rehearsal in which you are sitting in the dining room from Beauty and the Beast and Lumière sings “Be Our Guest” at you while furniture and plates dance in front of your eyes. There is something about being unable to move out of the chair that makes it seem more like a surreal kidnap scenario, which I suppose in some ways it always was. There is one particularly terrifying moment where something I assume to be a tall wooden hat stand leans in front of you to feed you soup. This experience does have some interactivity so you can grab things like plates and spoons as they pass by but the limited control available makes you feel ineffective and adds to the sensation of being bound to the chair. In a desperate attempt to escape I tried throwing a candle at Lumière but it just dropped pathetically to the table, adding to the pervading sense of uselessness.
Then there are the two Jungle Book experiences, which are entirely intentionally terrifying. In one you are eaten by a giant snake. This really made me question who these experiences are aimed at but at the same time it’s this apparent lack of direction that embodies everything I love about these odd little moments in VR. They play like experiments, most not entirely successful but all at least trying to provoke some kind of reaction. It reminds me of the early days of CD-Rom software, when my favourite band The Residents briefly became tech pioneers and created The Residents Freak Show, which remains one of my favourite PC-related experiences of all time. If someone could recreate The Residents Freak Show in VR that would be something to see.
There are also a bunch of Star Wars experiences, the most interesting of which is surprisingly the behind-the-scenes footage from Rogue One. It’s purely a 360-degree video and I’m not a fan of the film but the sensation of being there on set as they shoot a couple of battle scenes is actually quite impressive.
However, the most interesting section of this app for me is the menu area. You stand at the entrance to the Disney castle. To your left is Stark Tower, home of the Avengers, although no Marvel experiences have been added to the app to date (and given the general lack of updates I’m not sure there ever will be). To your right are AT-ATs and various other Star Wars vehicles. The interesting point about this location, and it’s a recurring feeling in VR, is that it comes with a profound sense of loneliness. I assume this area is supposed to recreate the experience of being at Disneyland and the various experiences are the “rides”, but there is something deeply unsettling about being in a theme park alone at night. This feeling is amplified when you finish an experience and return to the menu area, which is now silent except for the sound of the odd, distant firework, like you’ve left the theme park then snuck back in after hours. I was briefly obsessed with watching urban explorer videos on YouTube and my personal favouites were those in which people broke into theme parks, ideally those that have been closed down and left to rot. There is something about seeing a place that was designed to be full of people and their associated noise suddenly quiet and empty that is inherently creepy. That’s the feeling the Disney Movies VR app creates and again, probably not their intention, but it’s there.
In VR creepiness is never far away.